Mise à jour Unreal Engine 5.7.4

Les différentes versions d'Unreal Engine, les sorties, les mises à jour et les nouveautés
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Messages : 269
Enregistré le : 20 oct. 2022, 12:22

La version d'Unreal Engine 5.7.4 est disponible avec plus de 40 mises à jour et résolutions de problèmes. Le correctif permet de corriger les bugs et erreurs non résolus depuis la dernière version.

N'hésitez pas à nous faire part de vos commentaires si vous rencontrez un bug avec le correctif 5.7.4.

Remarques importantes : A partir de la version UE 5.7, Linux passera de SDL2 à SDL3. Les utilisateurs ayant personnalisé le code SDL2 et souhaitant passer à UE 5.7 doivent savoir qu'ils devront retravailler ces modifications pour SDL3.



Issue Summary
UE-360744 [CrashReport][Crash] Text3D!UText3DDefaultStyleExtension::PreRendererUpdate() [Text3DDefaultStyleExtension.cpp]
UE-367673 Log spam: LogVulkanRHI: Warning: vkGetPhysicalDeviceSurfaceFormatsKHR returned 2 formats, expected 3! in Linux UE
UE-367671 The Bug Submission Form link is broken when click it on the Crash Report Client window
UE-366333 Build game for Designed for iPad fails in Installed Build
UE-366079 GatherText won’t complete successfully if launched from the Localization Dashboard
UE-366044 Assembly Duplication Crashes when Duplicating a Locked Assembly
UE-365830 [CrashReport][Assert] Renderer!Nanite::FMaterialsSceneExtension::FRenderer::UpdateSceneUniformBuffer() [NaniteMaterialsSceneExtension.cpp]
UE-365821 [CrashReport][Assert] PCG!static bool FPCGAttributeFilterElementBase::DoFiltering::25::::operator() [PCGAttributeFilter.cpp]
UE-365209 Update EOSSDK to 1.19.0.3
UE-365108 Make Rotator Attribute doesn’t work with Make Rot from Euler Angle with all inline constants
UE-365051 Nullptr landscape info crash during cook with invalid target layers
UE-364468 PCG Tool Actor sometimes loses its root component on map reload
UE-364161 Iterative Cell in PCG Builder can duplicate resources
UE-363928 Recent change to handle symbolic links in Utils.cs does not handle Windows deduplication
UE-363885 [PCG] Clean spline nodes re-exeute when changing parameters
UE-363684 Text3D spawnable breaks rich text styles
UE-363644 Rendering Wipe_Team_A graphic in MRQ results in a white background instead of the intended team background
UE-363634 Geometry Mask does not work in Rundown Worlds when PIE is active
UE-363349 PCG Builder is crashing when too many actors are processed
UE-363147 [PCG] Graph parameters C++ API for soft object paths/class paths doesn’t work in some instances
UE-363082 NVIDIA async compute driver bug when running with driver 571.23 or newer
UE-363074 Cloth Asset - Crash, DDC corruption, and unrecoverable data when specifying two skeletal meshes with subset skeletons in a Merge or SimAccessoryMesh node.
UE-362609 Crash occurs when the Transfer button is clicked in the WeightMap node details
UE-362381 Cloth Asset - Crash when reloading a cloth asset while it is being simulated.
UE-361984 Min Point Spacing is ignore in Spline mode in PCG Tool mode
UE-359961 Installed Build - Consoles fail with error: [File:D:\Unreal Projects\UE-49431975\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompilerEditor.cpp] [Line: 597]
UE-358545 Unable to interact or collide with geometry collection after Removal on Sleep or Break timer finishes, yet unbroken piece continue to render
UE-356267 [CrashReport][Assert] RigVMEditor!SRigVMGraphNode::AddPin() [SRigVMGraphNode.cpp]
UE-356261 [CrashReport][Crash] Engine!USkeletalMeshComponent::AddClothingBounds() [SkeletalMeshComponentPhysics.cpp]
UE-354493 Packaging Electric Dreams projects results in Unknown Error
UE-295342 [CrashReport][Assert] UnrealEditor-ImageWrapper!bool UE::ImageWrapper::Private::FTiffImageWrapper::UnpackIntoRawBufferImpl<unsigned short, unsigned short, false, UE::ImageWrapper::Private::TiffImageWrapper::TDefaultAdapter<unsigned short, unsigned short>>
UE-295257 [CrashReport][Assert] Locomotor!FLocomotor::UpdateFeetTargets() [LocomotorCore.cpp]
UE-363410 ‘Pure’ blueprint actors with Text3D components sometimes do not show any of its components on load. Just a single scene component at its root
UE-361604 Composure - Copied Layer/Pass Lost After Level Reload
UE-368511 WebBrowser: the webcache folder created by CEF under the project’s folder contains lots of unnecessary data, some of which inappropriate
UE-366338 Fix GPU crash caused by out-of-bounds LDS access
UE-363167 [CrashReport][Crash] Sequencer!UE::Sequencer::SSequencerSection::Tick() [SSequencerSection.cpp]
UE-360705 [CrashReport][Assert] Sequencer!UE::Sequencer::FSequenceModel::GetSequencer() [SequenceModel.cpp]
UE-354181 [CrashReport][Assert] VulkanRHI!FVulkanSwapChain::Create() [VulkanSwapChain.cpp]
UE-354131 [CrashReport][Assert] Engine!FRayTracingGeometryManager::ReleaseRayTracingGeometryHandle() [RayTracingGeometryManager.cpp]
UE-341570 [CrashReport][Assert] Renderer!FPrimitiveSceneInfo::IsCachedRayTracingGeometryValid() [PrimitiveSceneInfo.cpp]

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